[BETA-2] Universal Spells

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[BETA-2] Universal Spells

Postby Vaal » Thu Jun 16, 2016 11:27 am

Prestidigitation lvl. 0 Array
[Universal, Cantrip, Alteration]
The most basic spell of the trained mage, prestidigitation manipulates minor amounts of all energies to perform traditional magic tricks.
SP: 0
Components: None
Casting Time: Swift Action
Range: Touch
Duration: 1 minute per level.

When you cast prestidigitation, choose one of the following effects:

Alter the sensory output of a touched object or part of an object weighing no more than 1 pound per level, changing its taste, texture, coloration and colored patterns, or scent. Recasting this spell before the end of the duration adds an additional 1 minute to the duration of this effect.
Create a flashy but harmless magical display such as a soft glow, a brief flash, a strong scent, or a puff of smoke.
Warm or cool and object. This effect does no damage and imposes no penalties on the object or creatures touching it, but can make food and drink palatably warm or cool as desired. Temperature changes revert to normal at the natural rate rather than using the duration of the spell.
Clean or soil, dry or moisten up to 1 cubic foot of an area, material or a willing creature. These effects are not undone when the spells ends. The moistening effect does not count as the soaked condition and the dry effect is not powerful enough to end to soaked condition.
Create a small, fragile object or palm-sized image. Such objects cannot be used as tools or spell components and are instantly recognizable as magical facsimiles. Recasting this spell before the end of the duration adds an additional 1 minute to the duration of this effect.


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Mage Light lvl. 1 Array
[Universal, Cantrip, Illumination]
A glowing ball of light appears and acts at your direction.
SP: 0
Components: S
Casting Time: Minor Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 minute per level

You call into being an orb of light that sheds bright light in the square it occupies and dim light in all adjacent squares. Creatures can pass through the orb's square without penalty.

The conjured light can be any color you wish. As a minor action, the caster may change the color of the light, cause it to cast dim light instead of bright light (or the reverse) within its square, or move to any square within range.

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Arcane Assault lvl. 1 Array
[Universal]
A scintillating burst of magical energies strikes the target, doing harm regardless of armor or dodging.
SP: 0
Components: V, S
Casting Time: Standard Action
Range: Medium (100ft +10ft per caster level)

A single target creature within range takes 1d4 + CHA modifier damage.

This spell requires no attack roll, but is subject to miss chances from concealment or spells.

At 9th level, this damage increases to 2[1d4 + CHA modifier]. At 18th level, this damage increases to 4[1d4 + CHA modifier] damage.

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Personal Sigil lvl. 1 Array
[Universal, Cantrip, Alteration]
A mystical sigil of your own design is emblazoned on an object.
SP: 0
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Duration: 1 day per caster level

A single object you touch becomes emblazoned with a sigil of your personal design. This mark can be no larger than 5ft square and, for obvious reasons, no larger than the target object.

At your option, you can also use this spell to conceal a personal sigil you've already cast. Spotting a sigil so concealed requires a Perception check with a DC equal to 10 + your Spellcraft modifier.

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Quick Seal lvl. 1 Array
[Universal, Force]
A quick magical infusion renders a door, lid or other portal incapable of being opened..
SP: 0
Components: V, S
Casting Time: Move-Equivalent Action
Range: Touch
Duration: 1 round per level

You touch an object meant to be opened. This can be a door, the lid of a container, a drawer or a pocket on someone's clothes. That object cannot be opened unless the person attempting to open it succeeds on an Athletics or Spellcraft check opposed to your Spellcraft roll.

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Fix-It lvl. 1 Array
[Universal, Cantrip, Alteration]
Fix-It fixes it.
SP: 0
Components: S
Casting Time: Full Round Action
Range: Touch

A single, non-magical, non-complex object you touch which has been damaged is repaired 2hp per caster level. If this amount of hp would not repair this object, the spell fails. Otherwise, fix-it repairs even damage that would be irreparable with normal tools and skill.
Vaal
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Re: [BETA-2] Universal Spells

Postby AVR » Fri Jun 17, 2016 2:59 am

It's worth noting that Fix-It needs all the pieces to be present to work.

Personal Sigil needs the material component removed from the list of spell components.

Prestidigitation is a swift action to cast, I think you were using minor actions.
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Re: [BETA-2] Universal Spells

Postby Vaal » Fri Jun 17, 2016 10:47 am

Forgot the sigil isn't a ritual component anymore.

Also yeah, minor, not swift.
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