[BETA-2] Psi Spells

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[BETA-2] Psi Spells

Postby Vaal » Thu Jun 16, 2016 11:25 am

Rapid Mindscan lvl. 1 Array
[Psi, Mind-Effecting, Telepathy]
A general scan of surface thoughts allows you to gain greater insight into the target's intents and actions.
SP: 3
Components: None
Casting Time: Standard Action
Range: Close (25ft +5ft per caster level)
Duration: Instantaneous

When you cast this spell, choose a single target and choose one of the following effects:

Detect Desire: You gain an understanding of what the target wants most and understand how to exploit it. You gain a +5 +1 per 4 caster levels spell bonus to Bluff and Diplomacy checks against the target for the duration of the encounter.

Detect Intent: You read the target's immediate intentions toward you and those they are currently interacting with. You gain a +5 +1 per 4 caster levels spell bonus to Insight checks made to detects lies, veiled hostility, and ulterior motives against the target for the duration of the encounter.

Combat Read: You sense the target's next moves in combat before they make them. You gain a +2 +1 per 5 caster levels spell bonus to AC and saving throws against the target. As a standard action, you can warn a single ally each round, conveying this bonus to them instead of yourself until the start of your next turn. This effect ends at the end of the encounter.

You may have the effects of rapid mindscan active on one creature at a time, though you can use multiple castings to apply multiple effects to that a creature already targeted with another effect of the spell. You can end the effects of a given casting of rapid mindscan at any time as a free action.

At 9th level, you can have the effects of rapid mindscan active on up to two creatures at a time. At 18th level, you can have the effects of rapid mindscan active on up to three creatures at a time.

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Force the False Step lvl. 1 Array
[Psi, Mind-Effecting, Domination]
A swarm of false sensory information causes your enemy to stumble in the direction you intend.
SP: 3
Components: S
Casting Time: Reaction (Trigger: a creature within range takes a move action)
Range: Close (25ft +5ft per 2 caster levels)
Duration: Instantaneous
Save: Will Negates

The target loses its move action and instead moves up to half its speed to whatever square you choose. This movement provokes attacks of opportunity. If the movement would move the target into a square that contains a hazard the target is aware of (such as an open pit), it may make an additional saving throw. If that saving throw succeeds, the target halts its movement before entering that square.

At 9th level , the target may move up to its full speed. At 18th level, the target may move up to twice full speed.

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Hesitate lvl. 1 Array
[Psi, Mind-Affecting, Domination, Fear]
The target's mind is clouded by doubt, making it second guess its every action.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 round per caster level
Save: Will negates or ends

Target one creature within range. That creature becomes sickened and suffers a -10ft penalty to its movement speed for the duration of the spell or until they succeed on the saving throw.

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Agony Beam lvl. 1 Array
[Psi, Mind-Effecting]
A beam of psi energy extends from your palm or ajna chakra, smiting the target with pure pain as if their nerves were on fire.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Medium (100ft +10ft per caster level)
Duration: (see text)
Save: Will partial, ends (see text)

Make a ranged touch attack. On a hit, the target takes CHA modifier + caster level psychic damage and must make a will saving throw or become immobilized (Will ends).

While the target is immobilized, you may, as a standard action, deal CHA + caster level damage to the target. If the target is no longer immobilized, the ranged touch attack misses, or you choose not to deal damage, the spell ends.

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Charm, Least lvl. 1 Array
[Psi, Mind-Effecting, Charm]
A bit of magic makes another see you in a friendlier light.
SP: 3
Components: V
Casting Time: Standard Action
Range: 1 square
Duration: 1 round per caster level
Save: Will negates (see text)

This spell targets a single adjacent creature. You gain a +5 +1 per caster level spell bonus to Diplomacy and Bluff checks against the target for the duration of the spell.

If the target succeeds on the saving throw, they are immune to this spell if cast by you for 24 hours and know that you attempted to charm them.

When the spell's duration ends, the target may make a Will saving throw. If they succeed, they are aware that you charmed them.

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Empathic Feedback lvl. 1 Array
[Psi, Mind-Affecting, Empathy]
The pain they inflict becomes the pain your opponent feels.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Medium (100ft +10ft per caster level)
Duration: 1 round per caster level
Save: Will negates, ends

This spell targets a single creature within range..

Whenever the target deals damage with an attack roll or an aura ability to a creature within 15ft of them, they take CHA modifier psychic damage. If the target is reduced to 0hp or lower by this damage, they crumple to the ground in a sobbing heap and become paralyzed and helpless for the duration of the spell instead of going unconscious or gaining the dying condition. Creatures that would not fall unconscious or start dying at 0hp or fewer, still become paralized and helpless for the duration of the spell.

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Vaal
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Re: [BETA-2] Psi Spells

Postby AVR » Fri Jun 17, 2016 3:27 am

1 round/level seems like it's too short to be useful for Charm. Talking to people in RL generally takes longer than a handful of seconds, and there's actual rules in D&D/PF about Diplomacy usually taking at least a minute.

It was asked before what happened to someone on 0 HP when Empathic Feedback expires and you said that they fall unconscious then.

Typos

paralized
paralyzed

CHA + caster level damage
CHA + caster level psychic damage
AVR
 
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Re: [BETA-2] Psi Spells

Postby Vaal » Fri Jun 17, 2016 10:50 am

Charm at this level is just a Jedi Mind trick, useful for the one roll. I should rewrite it to work on just the next Dip/Bluff roll.
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