[BETA-2] Ferif Spells

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[BETA-2] Ferif Spells

Postby Vaal » Thu Jun 16, 2016 11:16 am

Coppergonne lvl.1 Array
[Ferif]
You hold a copper or similar item between your fingers and then launch it at high speeds toward your enemy.
SP: 3
Components: S, V, SF
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels) (increment)

Make a ranged attack roll against one target. On a hit, deal 1d10 +CHA modifier +caster level piercing damage. This spell ignores an amount of DR equal to 1 plus caster level.

This damage increases to 2d10 at 9th level and 3d10 at 18th level.

Special: You may cast this spell whenever you would be allowed to make a ranged Basic Strike.

Spell Focus: A copper coin or a metallic item of similar size worth at least 1cp. This item is destroyed after being fired.

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Ferif Susim lvl. 1 Array
[Ferif]
You exert a magnetic force that pulls metals toward you or each other.
SP: 3
Components: S, V
Casting Time: Move-Equivalent Action
Range: Close (25ft + 5ft per 2 caster levels
Duration: 1 round +1 per 2 caster levels (see text)

An unattended object with at least one significant metal component and weighting less than 5 pounds +1 pound per level flies to your hand.

Alternatively, a touched, unattended object becomes attractive to metal. Any metal object smaller than the target (including those worn or carried by a creature) that comes within 5ft of it becomes stuck to it, requiring a STR check DC 10 + 1/2 caster level to pull off. This effect imposes a -2 penalty to ranged attacks with metal weapons or ammunition originating from or targeting the target's square respectively.

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Ferif Dosum lvl. 1 Array
[Ferif]
A strong beam of repelling force pushes a mass of metal away from you..
SP: 3
Components: S, V
Casting Time: Move-Equivalent Action or Reaction
Range: Close (25ft +5ft per 2 caster levels)
Save: Fortitude negates or ends
Duration: 1 round +1 per 2 caster levels.

A creature or unattended object in range must make a Fortitude save. On a failed save, if the target is made of or is wearing more than one pound of metal or carrying a similar amount on their person, they cannot move toward you for the duration of the spell or until they save against the spell.

If the target is an unattended metal object weighing less than five pounds + 1 pound per caster level, it is instead pushed a number of squares of your choice, up to your maximum range.

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Supple Armor lvl. 1 Array
[Ferif, Alteration]
You make your metal armor more malleable, making it easy to cast spells in.
SP: 3
Casting Time: Full Round Action
Range: Touch (object)
Duration: 1 hour per caster level

A set of metal armor you are wearing provides 1 fewer point of armor bonus to AC, but imposes one fewer point of skill check penalty.. In addition, if you sleep in the affected armor, you do not incur penalties for hours slept while under this spell's effect.

This spell ends immediately if you remove the armor.

You may end the effect of this spell as a reaction.

At 9th level, you may choose to have this spell reduce the armor bonus to AC from the armor up to your CHA modifier or the armor's total AC bonus, whichever is lower to provide an equal reduction in armor check penalty.

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Hone Edge lvl. 1 Array
[Ferif, Alteration]
The edge of one weapon is transmuted to perfect physical sharpness that lasts until it is dulled once more..
SP: 3
Components: S, V
Casting Time: Move-Equivalent Action
Range: Touch
Duration: See Text

You touch a metal slashing or piercing weapon, granting it a +1 bonus to attack and damage rolls. This bonus persists until the weapon hits for damage a number of times equal to 2 +1 per 2 caster levels.

The bonuses to attack and damage increase to +2 at 9th level, and +3 at 18th level.

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Magnetic Launch lvl. 1 Array
[Ferif]
Pressing against a metal object on the ground, you hurl yourself into the air..
SP: 3
Components: S, V, SF
Casting Time: Move Equivalent Action or Reaction
Range: Self

You may make an Acrobatics check immediately to jump from your square even if you would not normally be allowed to jump. You treat this as a running jump and gain a bonus to this check equal to 5 +1 per caster level.

Spell Focus: an unattended copper coin or larger piece of metal either in your square or adjacent to you.

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Armor Bane lvl. 1 Array
[Ferif]
Your touch softens the armor of your enemy.
SP: 3
Components: S, V
Casting Time: Standard Action
Range: Touch

Make a touch attack against an enemy wearing metal armor. On a successful hit, the target's armor provides no armor bonus to AC until the end of your next turn.

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Shape Metal lvl. 1 Array
[Ferif, Alteration]
Metals mold and transform at your command.
SP: 3
Components: S, V
Casting Time: Full Round (see text)
Range: 5ft

Choose one of the following effects:

- Destroy one unattended, non-magical item weighting no more than 5 pounds +1 per caster level such as a grappling hook, door hinge, or lock. If a lock is destroyed in this way, there is a 75% chance of it becoming jammed in the process rather than opening.

- Reshape metallic architecture to create an area of difficult terrain consisting of up to 1 5ft square + 1 per 3 caster levels. Upon creation of this difficult terrain, you may choose to have creatures entering it either take 2d4 piercing damage, or make a Reflex save or fall prone.

- Reshape metallic architecture to create a wall occupying 1 5ft cube +1 per 3 caster levels. The resultant wall is 1 inch feet per 3 caster levels.

- You gain a +1 magic bonus per caster level bonus to a crafting Expertise roll to craft a single metal object.

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Repulse Attack lvl. 1 Array
[Ferif]
Careful application of ferif allows you to turn aside metal weapons.
SP: 3
Components: S
Casting Time: Reaction

You may cast this spell whenever you are subject to an attack with a metal weapon or missile. You may Parry they attack without a weapon with a bonus to the Parry roll equal to your Character level plus your CHA modifier rather than your CMB.
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Vaal
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Re: [BETA-2] Ferif Spells

Postby AVR » Fri Jun 17, 2016 4:06 am

You'd suggested that Coppergonne should be a ranged touch attack when I was comparing it to Arcane Assault.

Typos

The resultant wall is 1 inch feet per 3 caster levels.
(Dunno)

may Parry they attack
may Parry the attack
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Re: [BETA-2] Ferif Spells

Postby Vaal » Fri Jun 17, 2016 10:57 am

Yeah, it should be, ranged touch, yes.
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