[BETA] 1st Tier Vin Spells

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[BETA] 1st Tier Vin Spells

Postby Vaal » Tue May 31, 2016 11:03 am

Dust Screen lvl. 1 Array
[Vin]

Motes of dust and grit are pulled from every nook and cranny, then thrown into the air to obscure sight and hamper movement.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 round +1 per caster level

You create a 5ft cube of swirling dust, sand, grit and other particulate debris plus an additional 5ft cube per 3 caster levels. All cubes must be placed within the range of the spell and must be adjacent to at least one other such cube.

The affected area is difficult terrain and interferes with line of sight, granting partial cover. Creatures starting their turn in or moving through the affected area must succeed in a Fortitude save or become blinded until the start of their next turn.

Affinity Bonuses

Ere-a – The area blocks line of effect.

Ferif – The area is filled with minute slivers of sharp metal. Creatures starting their turn in or moving through the area take 1d4-1 slashing damage (minimum 1).

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Subtle Knife lvl. 1 Array
[Vin]

A favorite of cutpurses, the subtle knife uses an invisible razor to slash enemies, or more importantly purse-strings, belt loops, and pockets.
SP: 3
Components: S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 round +1 per level

You conjure into being an ultra-fine blade made of fast-moving air that floats invisibly in your square unless commanded otherwise. As a Standard Action, you can order the blade to slash a creature or object. It strikes unerringly, dealing 1d4-1 slashing damage +1d4-1 per 5 caster levels (minimum 1 damage).

Attacks with the subtle knife cannot be used to deal precision damage. If the target is an object being worn by the target, attacks with the subtle knife deal double damage if it is meant to cut straps, belt loops or other attachment points.

While subtle knife is active, the caster gains a +2 circumstance bonus to the Steal Combat action.

Affinity Bonuses

Ere-a – The damage ignores 1 point +1 point per caster level of hardness an object has.

Ferif – The damage ignores 1 point +1 point per caster level of DR x/- the target has.

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Sound Lance lvl. 1 Array
[Vin, Sonic, Concussive]

A pulse of concentrated noise strikes out at your foe.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: 30ft +5 per caster level (increment)
Save: Fortitude partial (see text)

Make a ranged touch attack. On a hit, the target takes 1d8 +1 per caster level sonic damage. If this spell is cast against an object, it ignores 1 point of hardness per caster level.

The damage increases to 2d8 at 9th level and 3d8 at 18th level.

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Conjure Auditory Illusion lvl. 1 Array
[Vin, Illusion, Basic]

You manipulate the air to generate sounds.
SP: 3
Components: S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: Concentration (see text)
Save: Will negates (see text)

You create phantom sounds that originate in the target square. The sounds can be anything as long as it is no louder than a single human shouting. It can be static or seem to move as long as it does not move outside of the target square.

Any creature listening to the illusory sounds may make a Perception check (opposed by the caster's total Spellcraft skill bonus +5) to recognize it as an illusion. A creature that has failed the Perception check that enters the targeted square can recognize the sound's illusory nature with a Will save.

This spell may be used to muffle sounds within the target square, causing all Perception checks to hear something in the target square to suffer a -5 penalty.

The illusory sound lasts for 1 round per caster level, but can be sustained with a Concentration check for up to ten minutes.

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Conjure Olfactory Illusion lvl. 1 Array
[Vin, Illusion, Basic]

You manipulate the air to manipulate scents.
SP: 3
Components: S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: Concentration (see text)
Save: Fort negates (see text)

You create phantom scents that originate in the target square. The scent can be anything as long as it is no more pungent than a skunk's spray. The origin of the scent can be static or seem to move as long as it does not move outside of the target square. Alternatively, the scent can be anchored to a creature but in that instance, the target gets a Fortitude save to avoid the effect.

Any creature smelling the the illusory scents may make a Perception check (opposed by the caster's total Spellcraft skill bonus +5) to recognize it as an illusion.

This spell may be used to mask scents within the target square or the scent of the target, causing all Perception checks to scent something in the target square or to track the targeted character to suffer a -5 penalty.

The illusory scent lasts for 1 round per caster level, but can be sustained with a Concentration check for up to ten minutes.

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Windride lvl. 1 Array
[Vin]

Conjuring a miniature tornado around you, you take to the skies in a limited fashion.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Self
Duration: 1 round +1 round per caster level

You become surrounded by a vortex of wind that lifts you off the ground. You gain a fly speed of 20 (clumsy) or a +10 bonus to your fly speed, and if you did not already have a fly speed, you cannot move higher than 20ft above the ground.

The winds enveloping you impose a -2 penalty to ranged attacks you make and ranged attacks targeting you.

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Filter Air lvl. 1 Array
[Vin, Electricity]

You surround an area in a bubble of air that is kept fresh and safe to breathe by your power.
SP: 3
Components: S
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 round + Concentration

You create a 10ft burst with a center of effect within range. For the duration of the effect, the air within the bubble is safe to breathe and no gaseous or smoke effects originating from outside the area exclude that area and such effects originating inside the area end at the start of the next turn if the spell remains in effect.

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Static Burst lvl. 1 Array
[Vin]

A sphere of crackling static discharge surrounds the caster, attacking their nearby foes.
SP: 3
Components: V
Casting Time: Standard Action or Reaction
Range: Self
Save: Fortitude negates

Static sparks flash out from you and into all adjacent creatures. Creatures who fail their save take 1d4 + 1 per caster level damage and are dazed until the end of their next turn. Creatures grappling the caster or that have the caster grabbed get no save, but may end their grapple to avoid damage.

Affinity Bonuses

Akua – Targets dazed by the spell are dazed for 2 rounds (save ends)

Ferif – Targets wearing metal take 1d8 damage instead of 1d4.

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Speak to the Winds lvl. 1 Array
[Vin, Communication]

The wind carries your words to the ears you intend them to reach.
SP: 3
Components: V
Casting Time: Move Equivalent Action
Range: Medium (100ft +10 per caster level)
Duration: 1 hour per caster level

Once cast, whenever you speak, you may choose to have your words heard with perfect clarity by any number of creatures within the spell's range. This spell does not interfere with any other creatures' ability to hear normally and grants other creature's no ability to reply.

You must either be away of each creature you target with this spell, or you may choose to allow all creatures n range to hear you with clarity.

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Vaal
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Re: [BETA] 1st Tier Vin Spells

Postby AVR » Tue Jun 14, 2016 4:01 am

Sound Lance needs the save removed or an effect added; Vaal suggested it was the former in one place but mentioned it having a push effect in another.

For Conjure Olfactory Illusion, "Need to note that the smell persists if they leave the range."

For Subtle Knife, "Subtle Knife: I'm assuming that the damage is low since it strikes unerringly, but magic missile is 1d4+1 per missile? Also, the double damage for attachment points, does it also work on a metal strap, hinge, or mail? And doesn't work on slicing the bottom out of a bag? In my opinion, since it's slicing, it would deal extra damage based on materials, like cloth and leather, rather than where they're placed.

Good Point. Will look into that. Don't want to also cut armor..."
AVR
 
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Re: [BETA] 1st Tier Vin Spells

Postby Vaal » Wed Jun 15, 2016 4:35 pm

Sound Lance is a pure damage effect now and just requires a touch attack. the newly added Mighty Shout is your Fus Ro Dah.

There's no Magic Missile anymore, only the Arcane Assault from the Universal List. Subtle Knife has been changed in the rewrite: as a standard action, it can attack a person, but as a minor action, it can attack objects and halves hardness period. I'll just be depending on the piddling damage to keep people from slicing armor.
Vaal
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Joined: Wed May 25, 2016 5:04 pm


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