[BETA] 1st Tier Vitae Spells

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[BETA] 1st Tier Vitae Spells

Postby Vaal » Tue May 31, 2016 11:02 am

Beast Hide lvl. 1 Array
[Vitae, Alteration]
The target's skin becomes thick and rough, taking on the toughness of a beast's.
SP: 3
Components: S, M
Casting Time: Standard Action
Range: Touch
Duration: 1 round +1 round per level

You touch a creature, causing its skin to transform and toughen. The target gains a +1 bonus to natural armor plus an additional +1 per 5 caster level.

Affinity Bonuses

Ferif: The target gains DR x/magic where X equals you caster level.

Flaer: The target gains resist fire and cold X where X equals 1/2 your caster level (minimum 1).

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Rejuvenation, Least lvl. 1 Array
[Vitae, Healing]

You carefully channel life energy into a living creature in such a way as to heal them.
SP: 3
Components: V, S
Casting Time: Minor Action
Range: 5ft + 5ft per 2 caster levels.

You touch a living creature and heal it a number of hit points equal to CHA modifier + 2 per caster level.

If the target is undead, it take the amount healed in positive energy damage.

Special: The amount healed increases to 3 per caster level at 9th level and 4 per caster level at 18th level.


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Plant Shaping lvl. 1 Array
[Vitae, Plant, Alteration]

By infusing vitae into nearby plants, you are able to accelerate and control their growth in a number of beneficial ways.
SP: 3
Components: V, S
Casting Time: Full Round Action (See text)
Range: Close (25ft + 5ft per 2 caster levels)
Duration: 1 round per level (see text).

You channel vitae into the area around you, slightly animating the plants. Each round, you may choose one of the following effects to use as a swift action:

Grass Blades: A 5ft square of grass becomes difficult terrain and deals 1d4 damage to any creature that enters it and any creature that starts their turn in it.

Branch Ladder: One tree within range grows branches that allow it to be climbed as if it were a ladder.

Tangling Vines: a 5ft square containing vines becomes difficult terrain and entangles (Reflex negates) creatures entering it or starting their turn in it.

Reshape: a 5ft cube of living plant matter takes on the shape of any non-complex item that iss normally made from wood or plant fiber. Unless it is a staff or club, any weapons created in this way are Improvised weapons and impose a -2 penalty to attack and damage. The created item is rough and worth roughly 1/4 of the cost of a crafted version. Each round you can add 5 feet more cubic mass to an object created in this way.

Reshape 2: This use grants a +5 to an expertise roll to craft an item out of plant matter, but in this case, the plant matter must still be living at the start of crafting. For example, you may start to craft a wooden buckler, but first, you must shape it out of a living tree with this spell.


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Spit Pestilence lvl. 1 Array
[Vitae, Disease]

You infuse your saliva with vitae, granting the germs therein a virulence they normally lack. Then you spit it at your opponent.
SP: 3
Components: S
Casting Time: Standard Action
Range: 10ft + 5ft per 3 levels (Increment)
Save: Fortitude negates

Make a ranged touch attack against the target. On a hit, the target takes 1d6+ Cha modifier + caster level damage and must make a Fortitude saving throw. On a failed save, they become sickened and after an incubation time of 1 round, they must make another Fortitude save or become nauseated.

These penalties persist for 24 hours, or until the target is a recipient of a spell that removes such an affliction.

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Vivify lvl. 1 Array
[Vitae, Healing]

You wrap thin film of vitae around a creature, filling them with vigor.
SP: 3
Components: V, S
Casting Time: Move Equivalent Action or Reaction
Range: 30ft.
Duration: 1 round +1 per caster level

The target gains +5 temporary HP and a +2 spell bonus to Fortitude saves for the duration of the spell.

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Life Sense lvl. 1 Array
[Vitae]

You manipulate the connection you have with vitae in order to sense living things around you.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Close (25ft + 5ft per 2 caster level)
Duration: 1 round per caster level.

You gain a +5 plus 1 per caster level spell bonus to Perception checks to detect the presence living creatures of Tiny size or larger within the range of this spell. This spell does not require line of sight or effect to detect living creatures, even invisible or ethereal ones. This spell only detects the presence of the creature, it cannot aid in targeting a square.

During the duration of this spell, you may, as a swift action, analyze one creature within range. If you do so, you learn its current hit points and whether it is afflicted with a disease or poison. A Heal or Alchemy check respectively, with a DC equal to the disease or poison's save DC can be made as part of this action to identify the disease or poison.

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Adrenalize lvl. 1 Array
[Vitae, Alteration]

A flood of adrenaline allows the target to resist injury and infection and act just a tiny bit faster.
SP: 3
Components: V, S
Casting Time: Standard Action
Range: Touch
Duration: 1 round per level

The targets gains a +1 spell bonus to all saving throws and may use an additional swift action each round.

Special:
This bonus increases to +2 at 9th level and +3 at 18th level.

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Vaal
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Re: [BETA] 1st Tier Vitae Spells

Postby AVR » Tue Jun 14, 2016 4:04 am

On Life Sense, "Life Sense needs to be better written. Someone out of line of sight has a +20 to Stealth and cannot be detected with sight only and counts as Invisible (you need to target their square with a PER roll and then have a 50% miss chance). Life Sense lets you roll Perception that goes past the 'sight' requirement. You roll once vs. everyone in the room's Stealth."

Plant shaping should probably be able to do the grass effect in any area with plants present. It'd be really weird if people hid in gorse bushes because there was no listed effect of animating those.

Typos:

you caster level
your caster level

it take the amount
it takes the amount

presence living creatures
presence of living creatures

You wrap thin
You wrap a thin
AVR
 
Posts: 28
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Re: [BETA] 1st Tier Vitae Spells

Postby Vaal » Wed Jun 15, 2016 4:30 pm

Hmm. I guess Life Sense should effectively reduce their Stealth check vs your Perception and maybe remove their invisible bonus.

Yes, in the rewrite (I literally just copied the first posts to get stuff on here)Blades of Grass is changed to Leaf Razors.
Vaal
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