[BETA] 1st Tier Flaer Spells

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[BETA] 1st Tier Flaer Spells

Postby Vaal » Tue May 31, 2016 10:59 am

Basic Fireball lvl. 1 Array
[Flaer]

You conjure a fist-sized globe of flame, then fling it at the target where it explodes into a sphere of flame.
SP: 3
Components: S, V
Casting Time: Standard Action
Range: Close (25ft +5ft per 2 caster levels)
Effect: 5ft burst of fire
Saving Throw: Reflex half

Creatures and objects take 1d6 + 1 per caster level fire damage. Any unattended, flammable items in the area of effect catch fire. If a creature rolls a natural 1 on their save, they gain the alight condition.

This damage increases to 2d6 at 9th level and 3d6 and 18th level.

Affinity Bonuses

Vin – The area continues to burn until next turn, dealing 1d6 fire damage to creatures starting their turn in the area or moving through the area.

Akua – The fire sticks to creatures in the area. If a creature fails the reflex save, they are set alight.


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Flaer Dosum lvl. 1 Array
[Flaer]

You cause existing flames to flare into howling conflagrations or suppress them.
SP: 3
Components: S, V
Casting Time: Standard Action
Range: 30ft Cone

All non-magical fires in the area deal 1d4 fire damage to all creatures adjacent to them.

Or

All non-magical fires within the area are snuffed out and Fire-subtype creatures within the area take 1d4 non-lethal damage.

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Heatstealer lvl. 1 Array
[Flaer, Cold]

You pull the heat out of your target, leaving them shivering and frostbitten.
SP: 3
Components: S
Casting Time: Standard Action
Range: Touch
Duration: 1 round +1 per 3 caster levels (see text)

The target takes 1d6 + caster level cold damage and gains the chilled condition for the duration of the spell.

If the target is already chilled, they become paralyzed until they are no longer chilled. If the target is soaked, they become entangled until they are no longer chilled.

Affinity Bonuses

Akua – The target takes 1 cold damage at the start of every turn they are chilled.

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Exude Warmth lvl. 1 Array
[Flaer, Warding]

You emanate an aura of heat that protects you and those who are in contact with you from cold conditions.
SP: 3
Components: S
Casting Time: 1 minute
Range: Self
Duration: 10 minutes per caster level

You become ensconced in magical warmth. You gaining +3 cold resistance +3 and +1 to saving throws against [Cold] spells and effects. Additionally, you automatically pass any checks or saving throws made to survive natural cold temperatures as long as this spell is in effect.

All creatures in physical contact with you gain the same bonuses as long as they remain in physical contact with you.

Affinity Bonuses

Vin – Creatures adjacent to you gain the benefits of this effect rather than just those in physical contact with you.
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Ignition Point lvl. 1 Array
[Flaer]

You touch a creature or object and set them on fire.
SP: 3
Components: S, V
Casting Time: Standard Action
Range: Touch

If the target is an object, it takes 1d6 fire damage. If it is flammable and the damage exceeds its hardness, it catches fire. If the object is being held by a creature, that creature must make a Reflex save DC 15 to drop the object or take 1d6 fire damage.

If the target is a creature, they gain the alight condition.

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Flame-Scattering Cloak lvl. 1 Array
[Flaer, Warding]

You ensconce yourself in a mantle of magical, heatless flame that repels flaer-based spells and natural fire.
SP: 3
Components: S
Casting Time: Standard Action
Range: Self
Duration: 1 round +1 round per caster level

You gain Resist Fire +5 vs natural fires and a +2 bonus to saving throws vs [Flaer] spells. If during the duration of this spell you gain the alight condition, that condition ends at the start of your next turn before you take fire damage from it.

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Flicker Shot lvl. 1 Array
[Flaer]

You launch a super-heated spark that burns enemies and ignites flammable items.
SP: 3
Components: S, V
Casting Time: Standard Action
Range: Medium (100ft + 10 per caster level)
Duration: -

Make a ranged touch attack against the target. On a hit, it takes 1d4 + 1 per caster level fire damage. Flammable objects targeted by this spell catch fire.

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Minor Fire lvl. 1 Array
[Flaer]

You raise a sheet of fire that burns anyone passing through.
SP: 3
Components: S, V
Casting Time: Full Round
Range: Close (25ft +5ft per 2 caster levels)
Duration: 1 round + 1 per caster level

You conjure a continuous sheet of fire into unoccupied one square within range. Creatures passing through this square must make a Reflex save or gain the alight condition. Creatures that start their turn in that square take 1d6 + 1 per caster level fire damage and gain the alight condition.

Affinity Bonuses

Vin – As a move action, you may move the square five feet to another unoccupied square.

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Vaal
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