[BETA] Race - Human

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[BETA] Race - Human

Postby Vaal » Tue May 31, 2016 10:53 am

Human

Size: Medium
Base Speed: 30ft
Languages: Common

Varied Build
Choose one of the following:

Mighty: You gain a +1 racial bonus on all STR-based skill rolls and your STR score is considered to be two points higher for the purpose of determining what you can carry, lift or drag.

Robust: You gain +5 HP and an additional +1 HP at every level up.

Stocky: You gain a +1 racial bonus to Fortitude saves and +2 racial bonus to CMB and CMD.

Lithe: You gain a +1 racial bonus to Reflex saves, a +1 dodge bonus to AC, and a +1 racial bonus on all DEX-based skill rolls.

Exceedingly Average: You gain a +4 racial bonus to Disguise checks and a +2 racial bonus to Stealth and Misdirection checks made to hide in a crowd or prevent someone from recalling your description.

Athletic: You gain the Endurance and Run feats.


Human Versatility
You gain any one feat you would normally qualify for.

Variable Study
You gain +1 skill point per level and a +2 racial bonus to any skill of your choice.

Backgrounds
Choose one Major Human Background and two Minor Human Backgrounds


Major Human Backgrounds

Myriad Weapon Schools [Background, Human]
Name a weapon and there is a school of weapon mastery that trains humans in it from a young age.

Benefit: Choose a single weapon (not category). You gain proficiency with that weapon. You gain one technique that requires that weapon's category as a bonus technique.



Mystic Survivalcraft [Background, Human]

In the homesteads and farming communities, the young are taught basic survival magic in case they are caught outside the walls alone.

Benefit:
You gain a racial bonus +3 to Spellcraft checks and start play with a ritual book and the rituals akua creae, flaer creae, and vitae creae.



Discarnate Legacy [Background, Human]

The propensity for discarnate affinity is highly pronounced in humans and their offspring.

Benefit: You gain Discarnate Affinity. You also gain the Discarnate subtype. (Discarnate subtype: Darkvision 60ft, Immortality/-10 + character level [You do not start dying until you reach this many negative HP], and vulnerability +5 fire and ash chalk]



Universal Appeal [Background, Human]
Humans have a reputation for relationships amid the other races. Earned or not, some of them embrace this whole-heartedly.

Benefit: Add +2 to the Will saving DCs of all your Charms, Compulsions and Bardic Spectacles. You also gain a +1 racial bonus to Diplomacy checks vs. non-humans.



Strength of Faith [Background, Human]
Devotion to the gods, especially the Vishnari Pantheon, is a cornerstone of most Erean human cultures, but in some individuals, this devotion goes beyond the pale.

Benefit: Prayers you use are cast at a +1 caster level and have a +1 to their DCs.



Minor Human Backgrounds

Studious Inspiration [Background, Human]
Having a special knack for a given skill sometimes leads to impressive results.

Benefit: Once per day, you may choose to gain a +5 racial bonus to the skill you choose with your Variable Study ability.



City Staples [Background, Human]
Life in the larger cities is distinctly different from that in rural areas, and some things the people of the countryside don't even know about are essentials there.

Benefit: You start play with one of the following: a bicycle, a pocket watch, a self-warming and cooling pitcher, or a portable library (least).



Martial Flexibility [Background, Human]

The combat teachings of human cultures encourage the seamless blending of multiple fighting styles into a peerless whole.

Benefit: Switching battle stances is a swift action for you instead of a move-equivalent action.



Homestead Hero [Background, Human]
The far-flung homesteads and farming enclaves take whatever advantages they can get in defending themselves. Sometimes, all they can get are their own tools and some creativity.

Benefit: You gain a +1 racial bonus to attack and damage when using farm tools as improvised weapons and can use techniques with them as if they were part of the closest approximate non-improvised weapon group (eg pitchforks and hoes as polearms, shovels as hammers, trowels as light blades, etc).



String and Prayer [Background, Human]
The curious ability for humans to use anything as a tool is the source of many of their solutions, but also many problems.

Benefit: When you use the Jury Rig function of the Mechanics skill, your rigging lasts an additional number of rounds equal to your INT modifier.



Underdog Surge [Background, Human]
Humans are at their best when put against bleak odds. Only then will their true power show itself.

Benefit: Whenever you are flanked, you gain a +1 racial bonus to attack the flanking creatures.



Hard Bargainer [Background, Human]

Unlike most other cultures, most human cultures expect haggling as part of their day-to-day interactions.

Benefit: Once per day, when you fail a skill roll while haggling, you may re-roll the check.
Vaal
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